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How many heavy ammo to level up faction
How many heavy ammo to level up faction













how many heavy ammo to level up faction

as you’re completely gutting weapons that rely on that crit from a headshot. even then its 2-3 shots minimum.Īs for a fix, there are many options. When you can land 3-4 shots on a brainless enemy running at you in a straight line. The overall state of bow in the game at the moment is to use as a solo in pve. The weapon needs some massive buffs, to make your overall skill as a player rewarded to hit those shots feel better. getting to you and pressing 3 light attacks and back to death screen you go. if a hatchet atm can stack “against all odds” passive and run at you tanking headshots after headshots while healing with berserk. to lose a kill after spending an arrow or 2 to find that drop at that range, and not be rewarded with a kill is mind blowing. for a weapon taking this much skill to hit, taking the time to charge, accounting for the perfect drop. to roll and drop sacred and heal to full before 2nd arrow is charged and on its way. not in the faction gear with resilience bug, and you hit him in the head for 7.8k leaving them with 50-100 hp. When the dream comes true and you find that healer wearing full light. knowing i just wasted a arrow that was over 1 coin to pay for… then shoot again and watch it miss from him wiggling. as I continue to charge up another attack to see him full health before the charge is 1/2 done. just for him to drop sacred and wiggle left to right. not just watch a healer get hit for 1400 headshot. This weapon should when hit at range should feel like you’re actually doing something for that well placed shot. he hits me for 900 damage, 1400 on crits. while strafing, making your arrows hard to hit, then you go and do 700 damage to him, you hit a crit on him close range for 1k with full charge, which you get hit 3 times cause movement speed is reduced while aiming… I run light armor. blows burn out to get into range and spams autos. Heavy armor meta, fire mage just runs in straight line. If this weapon excels at hitting them and killing before they reach you.

how many heavy ammo to level up faction

even slower when you charge up for that first hit bonus you spec’d into. healer just drops sacred ground, back to full cause you don’t shoot fast enough. With the rant out of the way, the weapon loses every dps fight you get into when close. The bow feels completely underwhelming at the moment. In wars I should not be hitting tanks for 700 damage of their 13k health when I sneak a shot into them as they are stamina broken or forget to block. It relies completely on that sweet sweet headshot you just charged up for. It’s the slowest and most skilled weapon in the game. should be a 1 shot headshot no matter what. With bow you should feel like you’re doing something when you charge a heavy, shoot and hit. Lets not forget to mention hardest to hit. The bow is also the slowest weapon to fire. with resilience perk bug and reducing all damage by the %.















How many heavy ammo to level up faction